Now, I'm not going to beat around the bush, there was only 9 contestants since this particular shop has recently established itself in MTG. I came in second after receiving a bye (I came in last minute... oops!) and winning the following games. May I present, Bant Rampage (for lack of a better name)!
Creatures
Land
I like the deck overall. I'm still trying to decide if it'd be considered an aggro or a mid-range. I'm leaning toward mid-range. Landfall / land is obviously the spotlight in the deck. There's a ton of tech that both Knight of the Reliquary and Rampaging Baloths benefit from as well as Scute Mob and Steppe Lynx. The overabundance of ramp allows for getting a plentiful amount of Baloths on the board fast. Between the Rainforests and Harrow, it's not uncommon to have a 5/5+ Knight in play.
Originally, when I created this deck, Emeria Angel was the token producer of choice. I didn't like two things about this, however. First, it usually had the same death that the Baloths do (sometimes more common since it's in bolt territory). Sure, you could get Emeria out turn three, but you were generally left with maybe a couple 1/1 fliers when it gets killed. While the Baloth takes a while to set up, if you can drop a couple offspring on the board, it's worth the investment.
So the win cons are typically Rampaging Baloths and Knight of the Reliquary. I've done a T4 win with two Steppe Lynxes before, but that was more gravy than anything.
One critter that seems out of place is Mycoid Shepherd. I had Rhox War Monk, but I feel the Monk is too incorrect since it generally gets picked off the board quickly (thus resulting in no real lifegain). I changed it out with Grazing Gladehart, which was easier to cast, but very fragile and didn't really commit to blocking effectively. Now Mycoid Shepherd. If it dies off the bat, so what? 95% of the time, you gain five life. It also generally gains from Knight of the Reliquary, Scute Mob and Rampaging Baloths. I believe I am going to throw a one-of Oran-Reif, The Vastwood to potentially give the 4/4 Baloths the +1/+1 bump to also be eligible for life gain. Mycoid Shepherd is a real powerhouse in multiples as well.
There are many other simple things that make this deck tick. Note the lone Soaring Seacliff? This little trick has won me multiple casual games and a round during FNM. Tutor up that baby with Knight of the Reliquary and you have yourself a flying Baloth. A couple "down to the wire" games have ended in my favor with this little evasion trick. Path to Exile, I use this 50/50 as remove and as tech to create more Baloths or to pump a Lynx. Hierarch usually gets the path (effectively trading Hierarch with a land). Harrow and Khalni Expedition should be pretty straight-forward as far as what they provide for the deck.
Again, I was able to claim 2nd place with this puppy after a Bye and two rounds resulting in 2-1. First opponent played Vampires and second was Warp World.
Needs moar baneslayer!!! Nice one Nick!
HA! Baneslayer indeed. Then it basically turns into Naya Lightsaber. :-)
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